Devlog #1: Thinking about system design

devlog
June 25, 2025
🎨 Pattern Layers & Coat Rendering

Work has begun on the base model layers for coat patterns, starting with key white markings like tobiano, overo, and splash white. Several generation methods are being explored to see what offers the best mix of visual quality and flexibility:

  • Static placed shapes – for consistent, predictable patterning
  • Code-controlled symbols – reusable SVG components placed dynamically
  • Path-based placement – to allow for more organic, flowing designs

The goal is to build a system that not only looks good but also supports complex combinations in a way that’s efficient and easy to extend later.

🌈 Base Colour + Dilution Rules

Dilution genes such as Cream, Dun, and Champagne are being implemented as rule-based modifiers rather than fixed color presets. Each gene can modify the base coat:

  • Hue
  • Saturation
  • Lightness

This method makes it possible to stack dilutions β€” for example, a cream + dun β€” without needing to define each possible combination manually. It also ensures the system can scale well as more genetic traits are introduced.

πŸ” Inheriting Expression, Not Just Presence

Basic gene inheritance (dominant/recessive) is already working, but development is pushing further with variable expression. Take Roan (Rnrn) as an example: rather than just displaying the roan layer as an on/off toggle, each horse is assigned an expression level (e.g., 35% or 40% opacity). Foals then inherit a value within the range of their parents, plus a little randomness for natural variation.

This subtle layer of complexity means even aesthetic traits can become part of a breeding strategy β€” for those who want to selectively aim for more minimal or more pronounced effects.

It’s more intricate, yes β€” but laying this groundwork now helps avoid limitations down the line.

🚧 Next Up
  • Finalize a rendering method for white patterns
  • Implement the dilution + base coat structure
  • Extend variable expression logic to additional genes
  • Build and test a JSON-configurable show event system
- Pippin

And So It Begins: The Development of Equinox Valley

news
June 25, 2025

Welcome to the very first development post for Equinox Valley! This marks the official start of a journey to create an fun and cosy browser-based game for horse lovers.

As a passion project, development is just getting started, but I'm excited to share the progress with you all as the world begins to take shape. Stay tuned for more updates!

- Pippin